Patch 0.2: Got the first playable version running. Nothing fancy.


What exists now

  • N-body gravity
  • Fixed time step that behaves most of the time
  • Camera follow and simple inspection

Problems

  • Scale handling is fragile when zooming far out
  • UI readability collapses at extreme zoom
  • Defaults are still guesswork

Next

  • Orbit prediction, even if inaccurate
  • Velocity vectors that don’t clutter the screen
  • Better rules for scale and camera limits