Patch 0.2: Got the first playable version running. Nothing fancy.
What exists now
- N-body gravity
- Fixed time step that behaves most of the time
- Camera follow and simple inspection
Problems
- Scale handling is fragile when zooming far out
- UI readability collapses at extreme zoom
- Defaults are still guesswork
Next
- Orbit prediction, even if inaccurate
- Velocity vectors that don’t clutter the screen
- Better rules for scale and camera limits